
- Skyrim se sseedit should you clean the update and dlc esm mod#
- Skyrim se sseedit should you clean the update and dlc esm mods#
You know, i've been hearing left and right (mostly on Reddit) that cleaning the masters was no longer an essential step and i've been trying to make up my mind ever since.īut if an authority of Bethesda modding such as yourself seems to think it does not make a difference either way then i will refrain form cleaning the official masters if i ever have to reinstall Skyrim SE again (i will still use SSEEdit to clean my other mods, that goes without saying).įor now i will just pick your first option for my current installation because "it just works". 圎dit doesn't seem to have any of these oddities when dealing with user generated content.
Skyrim se sseedit should you clean the update and dlc esm mod#
Regardless of how you approach the official content, you should continue to clean things made by mod authors (unless they did it already, like I do).
Skyrim se sseedit should you clean the update and dlc esm mods#
Plus, if you're writing mods and uploading them for console users, they CANT clean their files at all so it's better to make mods this way too as long as you make sure to use ALL of the master files as masters to your mods. It's the choice I've made and the game doesn't seem to care that the official files haven't been cleaned. Plus any new and weird bugs of this type are no longer an issue. This has the advantage of not needing to reclean when there are updates. Head over to the 圎dit Discord server and grab the latest WIP build (currently 4.0.3f) where the issues you describe have had workarounds added.ģ. esm file of the old mod, and go to the File Header of the file in the left field, then to the Record Flags line in the right field. To do so, download SSEEdit from here, open the. esp to be able to properly open and convert them in the Creation Kit. This will make 圎dit painfully slow every time you load it for this purpose, but works.Ģ. esm s (master files), you first have to change them to. Drag and drop Beyond Skyrim Bruma SE above OUTPUTS and check the mod.


Fill informations as shown and click on OK. Copy Mod Name Copy Mod Name Copy Mod Name. Browse to NOLVUSARCHIVE4DLC MODSBeyond Skyrim Bruma SE 1.3.3-1-3.7z and select OK. Continue to do what you're doing, using the -DontCache switch. In Mod Organizer 2 click on add mod button.
